
"We were experimenting with gun styles and the Forge and were hoping that since it's early access alpha that we'd have more leeway there," Newbrough explained. Players overwhelmed Realm Royale's subreddit with angry comments and the game's Steam page reviews abruptly shifted to "Mostly Negative."
Realm royale concurrent players update#
The patch was released on a Friday, but by the time an update adding craftable Legendary Class Weapons arrived on Monday, the damage was done. This third patch essentially killed that strategy, only allowing Legendary weapons to spawn randomly in chests across the map. Players initially loved the idea of the Forge, where dust earned from destroying leftover weapons, armor and spells could be transformed into Legendary items to boost damage. Things started to get out of hand after a few weeks, with the third patch that reworked the Forge.

Fans took the first few Early Access patches well, which tweaked the game's numbers, introduced a solo queue but also lowered the game's hitboxes. On launch, feedback was overwhelmingly positive, with players loving the new take on the battle royale formula. While developers have increasingly used betas as a marketing gimmick, Newbrough says Hi-Rez's definition of alpha is the game's "first playable state," adding "we focus on the core gameplay and mechanics, since we don't believe the game has any reason to succeed unless the foundation is right." As long as the team is happy with the core gameplay mechanics, bugs and visual aesthetic problems can be ironed out once the game is live. Hi-Rez released Realm Royale in early alpha, intending to take on community feedback and make substantial changes if necessary. People that were hungry and played on a regular basis decided to see something new and try them out."Ĭhicken just can't catch a break! Newsweek People trained on battle royales weren't used to having classes, chickens and mounts. "It harkened back to what battle royales are, but had a little bit of flavor to the classes you play and how they work," Newbrough explained. Realm Royale fixed that problem, introducing six easily swappable classes which can all share the same weapon and armor pool. Paladins Battlegrounds contradicted the straightforward gameplay and low barriers to entry key to the success of a battle royale, locking players into a single character without shared weapons or skills. Their first few attempts weren't what they envisioned. Starting from scratch, Newbrough and his team started tinkering with their own take on the battle royale. "We weren't really happy playing with the classes the way they were, so we went back to the drawing board." The game mode never really caught on, fragmenting the Paladins player base, who saw it as too "unique and too different from Paladins proper," according to Newbrough. Revealed at Hi-Rez Expo 2018, the company's yearly convention in Atlanta, it released worldwide for one month before being shelved and sent back to testing. Paladins Battlegrounds had relatively a short life.

You can play for any time, drop in and out and there's a lot of RNG within the mode that allows for high playability." " I've always been enamored by the elegance of the mode, it solves a lot of core issues. "We've been watching the battle royale genre for a while, since the days of DayZ and H1Z1," Rory Newbrough, producer on Realm Royale told Newsweek. Realm Royale started out as Paladins Battlegrounds, a game mode for Hi-Rez's freemium take on the hero shooter.
